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Patch Notes Comments (1.0.0.122 - The Wukong Clan)
Yes, I'm still alive. I've been out of sorts for a while with grad-school registration (read: jumping through the hoops instated by a stagnant academia. That I will soon join, probably...). But I am back to give you my (highly theoretical with no practical data whatsoever) comments on the patch that is being released as we speak. I am writing this about half an hour before I have to be at work, so I may just get part posted and finish it later.
As always, remember that this is much less detailed than Elementz's Meta Talks and is just my personal opinion. Keep the comments rolling in, especially when I miss stuff, so we can all glean a better understanding of what these changes mean.
Wukong, the Monkey King
Crushing Blow: Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's armor for a short duration.
Decoy: Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds.
Nimbus Strike: Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
Cyclone (Ultimate): Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.
Stone Skin (Passive): Wukong's armor and magic resistance are increased for each nearby enemy champion.
- Yaah, more tanky DPS...
Annie
Disintegrate
Damage reduced to 85/125/165/205/245 from 90/130/170/210/250
Ability power ratio reduced to .7 from .75
Incinerate
Damage reduced to 80/130/180/230/280 from 85/135/185/235/285
Ability power ratio reduced to .75 from .8
-Pretty decent Annie nerfs. But it was about time, even though I am personally a little sad because she's my best toon. At least they didn't run her into the ground like many of their nerf-stick recipients.
-EDIT: Yeah, they're very small nerfs. But she wasn't OP, so that's all that was needed.
Cassiopeia
Miasma now gives persistent vision in the area where cast
-Not that big of a deal, but nice nonetheless. Even less excuse to facecheck those bushes.
Corki
Phosphorus Bomb
No longer blinds
Damage reduced to 70/120/170/220/270 from 80/130/180/230/280
Gatling Gun attack damage ratio reduced to 20% from 25%
Missile Barrage: Big One bonus damage reduced to 50% from 60%
-Doubleyew Tee Eff?!? GINORMOUS Corki nerfs. Q doesn't blind anymore? So, basically you use it in the lane then it becomes your bush-check button? 20% GG damage scaling nerf? And an ult nerf just to kick him while he's down? Poorly played, Riot. Very poorly played. Corki will be seeing much less usage. He was strong, don't get me wrong. But this is too much...
Ezreal
Fixed a bug where Mystic Shot did not interact with spell shields
-Aaaaand he's still worthless. Please try again.
Galio
General
Base health increased to 520 from 495
Base armor increased to 20.5 from 16
Armor per level reduced to 3.5 from 4
Resolute Smite
Projectile speed increased to 1300 from 1200
Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90
Ability power reduced to .7 from .8
Bulwark
Duration increased to 4 seconds from 3.5 seconds
Heal increased to 25/40/55/70/85 from 20/32/44/56/68
Idol of Durand damage reduction while channeling increased to 50% from 30%
-Nice, needed buffs. Maybe he'll be usable again. I sure hope so, cause he's lots of fun.
Gangplank
Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
Raise Morale
Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%
-Good nerfs. He was a little stupid.
Janna
New models and textures for Janna and Tempest Janna
All new animations for her and her skins!
-Meh. Doesn't effect gameplay. Maybe she's a little hotter now, though. Wait, did I say that out loud? Er...I mean...YES I'M AWESOME!
Jax
Leap Strike
Attack damage ratio increased to 1.0 from 0.7
Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150
-Making him scale better. Jax is already a monster in solo que if he gets some items, and this will make him even more so. I doubt he'll ever be very viable in draft mode, however.
-EDIT: Ah, I got trolled by Riot, 'cause I don't play Jax. Apparently this was just a revert back to last patch with a little damage decrease.
Kayle
General
New model and animations!
Community contest "Fresh Prince of Bel Air" /dance animation
Attack damage per level reduced to 2.5 from 3
Attack speed per level reduced to 2 from 2.3
Recommended items updated
Holy Fervor
New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
Reckoning
Missile speed increased to 1300 from 1000
Ability power ratio increased to 1.0 from 0.8
Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
Slow increased to 35% from 25%
Damage amplification reduced to 5% from 8/10/12/14/16%
Righteous Fury
Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
Increased splash range to 300 from 200
Ability power ratio decreased to .2 to .3
Mana cost reduced to 45 from 65
Divine Blessing
Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
Movement speed duration reduced to 2.5 seconds from 10 seconds
Movement speed boost increased to 15/17/19/21/23% from 12%
Ability power ratio reduced to .35 from .5
Cooldown increased to 15 seconds from 10 seconds
-I like her reworks. Too many of them to make much of a judgment until I see her in play, though. But it looks like she'll be pretty fun.
Maokai
Sap Magic can now be cast while silenced
-Meh.
Orianna
Command: Dissonance
Ability power ratio reduced to .5 from .6
Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45%
-Good nerfs. She'll still be annoying as crap in a lane, however.
Pantheon
Grand Skyfall now has a range of 5500
-Nerf all teh globals!
Swain
Ravenous Flock now prioritizes champions
-Great buff. I'll have to start playing him again. Most annoying thing was running into a teamfight with your Ult on and watching your crows pwn those purple caster minions...
Teemo
Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen
-Who really cares?
Tryndamere
General
New model and animations!
Tryndamere has been working out and is now approximately 20% bigger
Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
Fury decays at 5 Fury per second after being out of combat for 10 seconds.
Bloodlust
Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
Mocking Shout is now free to cast
Spinning Slash
Spinning Slash is now free to cast
Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
Now deals physical damage instead of magic damage
Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is
-Another big rework. Hopefully will make Trynd less of hell to play early. Again, need to see it in action before making much of a judgment. Glad they're implementing the rage system more.
Twisted Fate
Gate now has a range of 5500
-ALL TEH GLOBALZ!!! This'll take TF down a notch, but he'll still be a decently strong pick, imo.
Udyr
Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7
Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor.
-Slight nerf. I LOATHE playing Udyr, so I don't know how much of a difference this will make. Anybody got more insight?
Vayne
Fixed a bug where Silver Bolts would go through Blind effects.
-Very slight nerf, won't make a difference.
Yorick
General
Base armor of ghouls reduced to 10 from 20
Omen of Death damage percent reduced to 45/60/75% from 50/75/100%
Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio
Omen of Famine
Heals for 40% of the damage dealt, down from 50%
Range reduced to 550 from 650
-Thank God, good nerfs. I never believed he was as OP as people were making him out to be, but he was extremely strong. Maybe I just never went against a good one, I'm not sure.
Items
Zhonya's Hourglass combine cost reduced to 800 from 1000
-Yaah! Makes me a happy AP fan...although, tbh, I rarely get this unless I'm fed to hell anyway. Rabadabadoodle's is expensive enough...
Randuin's Omen and Shurelya's Reverie will now grant assists
-As they should!
As always, remember that this is much less detailed than Elementz's Meta Talks and is just my personal opinion. Keep the comments rolling in, especially when I miss stuff, so we can all glean a better understanding of what these changes mean.
Wukong, the Monkey King
Crushing Blow: Wukong swings his mighty staff with incredible speed, crushing his opponent. This attack deals additional physical damage and reduces the enemy's armor for a short duration.
Decoy: Wukong utilizes his cleverness to trick his foes. He becomes stealthed for 1.5 seconds and leaves an uncontrollable decoy behind that will deal Magic Damage to enemies near it after 1.5 seconds.
Nimbus Strike: Wukong dashes on a cloud toward a target enemy and sends out images to attack up to 2 additional enemies near his target, dealing physical damage to each enemy struck.
Cyclone (Ultimate): Wukong's staff grows outward and he spins it around, dealing damage and knocking up enemies. Wukong gains movement speed over the duration of the spell.
Stone Skin (Passive): Wukong's armor and magic resistance are increased for each nearby enemy champion.
- Yaah, more tanky DPS...
Annie
Disintegrate
Damage reduced to 85/125/165/205/245 from 90/130/170/210/250
Ability power ratio reduced to .7 from .75
Incinerate
Damage reduced to 80/130/180/230/280 from 85/135/185/235/285
Ability power ratio reduced to .75 from .8
-Pretty decent Annie nerfs. But it was about time, even though I am personally a little sad because she's my best toon. At least they didn't run her into the ground like many of their nerf-stick recipients.
-EDIT: Yeah, they're very small nerfs. But she wasn't OP, so that's all that was needed.
Cassiopeia
Miasma now gives persistent vision in the area where cast
-Not that big of a deal, but nice nonetheless. Even less excuse to facecheck those bushes.
Corki
Phosphorus Bomb
No longer blinds
Damage reduced to 70/120/170/220/270 from 80/130/180/230/280
Gatling Gun attack damage ratio reduced to 20% from 25%
Missile Barrage: Big One bonus damage reduced to 50% from 60%
-Doubleyew Tee Eff?!? GINORMOUS Corki nerfs. Q doesn't blind anymore? So, basically you use it in the lane then it becomes your bush-check button? 20% GG damage scaling nerf? And an ult nerf just to kick him while he's down? Poorly played, Riot. Very poorly played. Corki will be seeing much less usage. He was strong, don't get me wrong. But this is too much...
Ezreal
Fixed a bug where Mystic Shot did not interact with spell shields
-Aaaaand he's still worthless. Please try again.
Galio
General
Base health increased to 520 from 495
Base armor increased to 20.5 from 16
Armor per level reduced to 3.5 from 4
Resolute Smite
Projectile speed increased to 1300 from 1200
Mana cost reduced to 60/65/70/75/80 from 70/75/80/85/90
Ability power reduced to .7 from .8
Bulwark
Duration increased to 4 seconds from 3.5 seconds
Heal increased to 25/40/55/70/85 from 20/32/44/56/68
Idol of Durand damage reduction while channeling increased to 50% from 30%
-Nice, needed buffs. Maybe he'll be usable again. I sure hope so, cause he's lots of fun.
Gangplank
Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
Raise Morale
Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%
-Good nerfs. He was a little stupid.
Janna
New models and textures for Janna and Tempest Janna
All new animations for her and her skins!
-Meh. Doesn't effect gameplay. Maybe she's a little hotter now, though. Wait, did I say that out loud? Er...I mean...YES I'M AWESOME!
Jax
Leap Strike
Attack damage ratio increased to 1.0 from 0.7
Base damage reduced to 35/60/85/110/135 from 50/75/100/125/150
-Making him scale better. Jax is already a monster in solo que if he gets some items, and this will make him even more so. I doubt he'll ever be very viable in draft mode, however.
-EDIT: Ah, I got trolled by Riot, 'cause I don't play Jax. Apparently this was just a revert back to last patch with a little damage decrease.
Kayle
General
New model and animations!
Community contest "Fresh Prince of Bel Air" /dance animation
Attack damage per level reduced to 2.5 from 3
Attack speed per level reduced to 2 from 2.3
Recommended items updated
Holy Fervor
New Passive: Kayle's basic attacks against enemy champions now reduce their armor and magic resistance by 2% for 5 seconds (stacks up to 5 times)
Reckoning
Missile speed increased to 1300 from 1000
Ability power ratio increased to 1.0 from 0.8
Mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100
Slow increased to 35% from 25%
Damage amplification reduced to 5% from 8/10/12/14/16%
Righteous Fury
Cooldown reduced to 16 seconds from 22/21/20/19/18 seconds
Bonus damage increased to 20/30/40/50/60 from 4/10/16/22/28
Increased splash range to 300 from 200
Ability power ratio decreased to .2 to .3
Mana cost reduced to 45 from 65
Divine Blessing
Base heal adjusted to 45/85/125/165/205 from 65/100/135/170/205
Movement speed duration reduced to 2.5 seconds from 10 seconds
Movement speed boost increased to 15/17/19/21/23% from 12%
Ability power ratio reduced to .35 from .5
Cooldown increased to 15 seconds from 10 seconds
-I like her reworks. Too many of them to make much of a judgment until I see her in play, though. But it looks like she'll be pretty fun.
Maokai
Sap Magic can now be cast while silenced
-Meh.
Orianna
Command: Dissonance
Ability power ratio reduced to .5 from .6
Movement speed slow and boost reduced to 20/25/30/35/40% from 25/30/35/40/45%
-Good nerfs. She'll still be annoying as crap in a lane, however.
Pantheon
Grand Skyfall now has a range of 5500
-Nerf all teh globals!
Swain
Ravenous Flock now prioritizes champions
-Great buff. I'll have to start playing him again. Most annoying thing was running into a teamfight with your Ult on and watching your crows pwn those purple caster minions...
Teemo
Fixed a bug where Move Quick did not proc on-spell cast effects such as Sheen
-Who really cares?
Tryndamere
General
New model and animations!
Tryndamere has been working out and is now approximately 20% bigger
Tryndamere now uses Fury, gaining 5 per hit, 10 per crit, and 10 extra per kill.
Fury decays at 5 Fury per second after being out of combat for 10 seconds.
Bloodlust
Passively adds 5-20/10-30/15-40/20-50/25-60 Attack Damage depending on how wounded Tryndamere is
Consumes all Fury to heal Tryndamere for 30-80/40-135/50-190/60-245/70-300 depending on how much Fury was consumed
Cooldown adjusted to 12 seconds from 12/11/10/9/8 seconds
Mocking Shout is now free to cast
Spinning Slash
Spinning Slash is now free to cast
Cooldown increased to 13/12/11/10/9 seconds from 9 seconds
Base damage adjusted to 60/90/120/150/180 from 40/90/140/190/240
Scaling adjusted to 1.0 bonus Attack Damage from 0.5 total Attack Damage (still scales with AP)
Now deals physical damage instead of magic damage
Battle Fury now grants up to 35% Critical Chance, depending on how full his Fury bar is
-Another big rework. Hopefully will make Trynd less of hell to play early. Again, need to see it in action before making much of a judgment. Glad they're implementing the rage system more.
Twisted Fate
Gate now has a range of 5500
-ALL TEH GLOBALZ!!! This'll take TF down a notch, but he'll still be a decently strong pick, imo.
Udyr
Tiger Stance Attack Damage ratio reduced to 1.5 from 1.7
Fixed a bug where turtle stance was healing off of the damage dealt by Madred's Razor.
-Slight nerf. I LOATHE playing Udyr, so I don't know how much of a difference this will make. Anybody got more insight?
Vayne
Fixed a bug where Silver Bolts would go through Blind effects.
-Very slight nerf, won't make a difference.
Yorick
General
Base armor of ghouls reduced to 10 from 20
Omen of Death damage percent reduced to 45/60/75% from 50/75/100%
Omen of Pestilence now scales off of ability power at a 1.0 ratio instead of a .8 bonus attack damage ratio
Omen of Famine
Heals for 40% of the damage dealt, down from 50%
Range reduced to 550 from 650
-Thank God, good nerfs. I never believed he was as OP as people were making him out to be, but he was extremely strong. Maybe I just never went against a good one, I'm not sure.
Items
Zhonya's Hourglass combine cost reduced to 800 from 1000
-Yaah! Makes me a happy AP fan...although, tbh, I rarely get this unless I'm fed to hell anyway. Rabadabadoodle's is expensive enough...
Randuin's Omen and Shurelya's Reverie will now grant assists
-As they should!
This post has been edited 1 times, last edit by "Borengora" (Jul 26th 2011, 8:05pm) with the following reason: Finally home, finishing this up.
Worthless comments, just when I read "Pretty decent nerfs. BUT IT WAS ABOUT TIME" I already knew this kid was gonna complain about everything, and I wasn't wrong
Imo the patch is very good
And your comment wasn't worthless at all, your wisdom has enlightened us all. You sir, are a fucking genius.

EDIT: I agree with most of your comments.
I like the patch but I can't really agree with the damage reduction on corki Q, wtf?
The skill sucks late game anyways and now u made it FUCKING WORTHLESS in late game.
The ONLY use of that skill in late game was to disable a heavy auto attack champion from doing damage during a short period of time and now u nerf it? Im speechless.
The nerf on Gattling gun was also pretty stupid imo.
The broken thing about the skill is the armor shred, not the damage, LOL.
And lastly the "R" nerf: I guess this was needed I dunno I don't feel like it did OP damage but it is a spamable spell so yeah pretty good nerf and now I hope that less people will play manamune Corki, cause that build sucks and makes no sense imo.
Yorick overnerfed back to under powered again I guess?
Alright that's it for me cya / HavocX
The skill sucks late game anyways and now u made it FUCKING WORTHLESS in late game.
The ONLY use of that skill in late game was to disable a heavy auto attack champion from doing damage during a short period of time and now u nerf it? Im speechless.
The nerf on Gattling gun was also pretty stupid imo.
The broken thing about the skill is the armor shred, not the damage, LOL.
And lastly the "R" nerf: I guess this was needed I dunno I don't feel like it did OP damage but it is a spamable spell so yeah pretty good nerf and now I hope that less people will play manamune Corki, cause that build sucks and makes no sense imo.
Yorick overnerfed back to under powered again I guess?
Alright that's it for me cya / HavocX
Akali OP l0l
Gangplank
Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
Raise Morale
Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%
-Good nerfs. He was a little stupid.
... oh dear god, anyone who thinks gp was/is overpowered is just plains stupid. lets see, before he got the slow people were calling him the worst champion in the game, it was him and udyr i remember either elementz or saint talking about the worst champions on stream and whichever one it was said gp and udyr, not sure on the udyr part but im pretty sure it was him. anyway back to the point, his slow is 24% and his parrrley has always procced red so whats the big fucking deal? a 25% stacking slow takes a champion from being underpowered, worst champion in the game, trash tier to op as shit?
dont say its because he can jungle because saint jungled on him before the buff at dreamhack. he could eat out of stuns before and could and could hit hefty amounts before along with having a healing reduction.
however suddenly a bunch of idiots decide he's not a piece of shit and because its so sudden, riot is listening and i guarantee he will continue to be nerfed until he either falls off then pops up again like he has this time or the stupid people like you start to realise barely anything has changed.
Parrrley gold bonus reduced to 4/5/6/7/8 from 4/6/8/10/12
Raise Morale
Active attack damage bonus reduced to 14/22/30/38/46 from 20/28/36/44/52
Active movement speed bonus reduced to 10/14/18/22/26% from 14/18/22/26/30%
-Good nerfs. He was a little stupid.
... oh dear god, anyone who thinks gp was/is overpowered is just plains stupid. lets see, before he got the slow people were calling him the worst champion in the game, it was him and udyr i remember either elementz or saint talking about the worst champions on stream and whichever one it was said gp and udyr, not sure on the udyr part but im pretty sure it was him. anyway back to the point, his slow is 24% and his parrrley has always procced red so whats the big fucking deal? a 25% stacking slow takes a champion from being underpowered, worst champion in the game, trash tier to op as shit?
dont say its because he can jungle because saint jungled on him before the buff at dreamhack. he could eat out of stuns before and could and could hit hefty amounts before along with having a healing reduction.
however suddenly a bunch of idiots decide he's not a piece of shit and because its so sudden, riot is listening and i guarantee he will continue to be nerfed until he either falls off then pops up again like he has this time or the stupid people like you start to realise barely anything has changed.
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