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1

Tuesday, May 17th 2011, 12:27pm

How to pick your jungler

Alright you’re last pick. The enemy team consists of Amumu, Ashe, Sion,
Taric, and Warwick. You’re like “**** they look pretty mean – I wonder
which jungler I should use!”

Which of these would be the best choice?

A) Warwick

B) Olaf

C) Udyr

D) Trundle

The right answer is ----

NOT Warwick – First of all it’s draft so you can’t pick him. But let’s
say you’re the second coming of Jesus and the rules don’t apply.
Warwick would not the best but he would not be the worst. He’s largely
considered a safe jungler to pick due to his decent stats, suppression
is powerful and sustained jungle. He counters some teams and isn’t
easily countered and he does okay against other set ups.

Olaf es #1 – Most CC heavy set ups are relying on a key member to dish
out the damage. Olaf can laugh at their CC and beeline toward that key
character and murder them. If not, most heroes are weak without their
hard CC and Olaf can ignore then and just butcher them. Combine the
fact with Olaf’s ability to build tanky and still dish out massive
damage and you have a guy that CC teams cannot lock down with their CC
or burst down with their pitiful damage.

NOT Udyr – Enjoy kiting. Udyr’s greatest weakness is the fact that he’s
easy to kite and lock down. Bear is a gap closer but it’s still him
just walking up to a target. He can’t stick to a target like he should
vs a team with heavy CC. He would be the worst pick out of the 4.

NOT Trundle – While he may have some CC reduction it isn’t as much as
Olaf’s 100% reduction. Trundle would definitely be the 2nd best choice
though especially considering he can become a threat by forcing CC on
him since he can separate the key target and lunge at them yet shrug it
off thanks to his CC reduction. Fact is – Trundle could be the better
choice except your team wasn’t given and you’d assume Olaf since he can
actually carry later into the game.


Now I love being last pick in my team since I can choose a jungler that
is safe and a jungler that can counter the enemy line up. This is the
reason why you should learn as many junglers (or Warwick).

In this list I will give you feedback in how I process which jungler
would be the best pick. Some of these are the accepted best picks and
some are those I deem best picks. My wide range of junglers gives me
more options to choose from.

I’ll try to do things this way. I’ll simulate a draft game. Where I am
an early pick (which is basically solo queue) and last pick and that no
jungler was banned.

The game is starting – the teams have banned teemo 4 times. Your team
has first pick and unfortunately it’s solo queue. You can’t really
trust your team so your first pick is a jungler and you gotta make it
count and you have to make it useful.

The picks I’d have in mind – Warwick, Amumu, Rammus, Cho Gath, Nocturne, Lee Sin

First thing some people would ask – why are you leaving out awesome junglers like Udyr and Nunu?

Well those heroes are bad first picks. Their counters are wide and
varied so you’re setting yourself up to get countered hard and being
useless if you start with these.

If you look at my choices – they’re heavy control junglers or strong gankers with utility.

Warwick and Lee Sin – Safe jungler that asserts pressure and control on
both junglers and can survive most attempts of counter jungling. They
can focus on counter jungling too if they feel like it as they are
pretty beefy at it. They’re also strong teammates to have for team
objectives.

Amumu and Rammus
Rammus is the stronger ganker but Amumu is the better tank/initiator.
Having a tank is a must and very rarely can you count on your team to
actually pick a tank so go with this. Assert pressure on lanes and
become useful later. Difference is that Rammus MUST get ganks in order
to tank and all Amumu really has to do is press R.

Cho Gath
– Another control jungler that is very difficult to stop. Best of all
he can snowball in the jungle simply getting faster and out of control.
His ganking is weaker than most but his control is absurd. Also you’re
getting a tanky hero that can be used as a support tank, dps (yes
physical) or a mage. Versatile pick that, despite being your first
pick, can be varied before the game starts.

Nocturne
– Heavy duty ganking across all levels that can take advantage of
stupidity from your opponents. The best part about Nocturne is that
your enemy HAS to pick their heroes accordingly in order to deal with
Nocturne. If they pick like idiots then they’ll just be eaten alive. As
far as I can see – Nocturne is one of the better first pick junglers
since he HAS to be countered or he’ll be hard to deal with and forcing
your opponents to do that is a victory in itself.

Of course here’s hoping no dunce cap goes “lolz imma jungle!” and robs you from your position.

It’s easy to plan for your what your team needs. This section here is
for “Which jungler fits your team” and it’s not detailed since it’s
simply obvious. Combine this section with the next section.

Carry – Olaf

Tank/Initiator – Rammus, Amumu

Tank/Bruiser – Cho Gath, Trundle, Udyr, Olaf, Warwick (tank focused)

CC Toolbox – Cho Gath, Warwick, Trundle, Udyr

Anti Carry – Olaf, Warwick, Trundle, Udyr

Support – Nunu

Mage – Nunu, Cho Gath, Fiddlesticks

If your team lacks strong laners – you need a ganking jungler. There
really is no exception to this since you will need to relieve them and
pressure their opponents often. You can assist getting fed or at least
keep them from getting destroyed. Later on they will likely carry you
instead.

If your team has strong laners – a control jungler is preferred. You
can take a ganking jungler if you want but a control jungler can
effectively deny their team their jungler’s support while controlling
the map for his team through wards and surveillance. Control junglers
are often times also the stronger dragon killers and pushers.

This next section is a lot more difficult to decipher but it’s to check
what you must consider before making your choice of jungler vs your
opponents taking in what your team has as well. Combine with the
previous section to better understand this.

First off just, consider if your jungle has a chance of being
successful. If they have a far superior level 1 team group then your
jungle will likely be impacted if they decide to take advantage of
that. If that’s the case – ganking junglers are immediately riskier
picks.

A control jungler has the chance to recover if you get hurt (especially
if they also have a counter jungler like Nunu) or an omni jungler
(decent at control and ganking) can suffice. Even if they don’t have a
strong level 1 team you may have to consider a varied jungler if they
have a strong counter jungler.

While Rammus may be a strong ganker he is more susceptible to counter
jungling than Trundle. You may pick a slightly weaker ganker due to the
fact that you want to be safe vs a counter jungler. Same goes for any
other type of jungler pick.

Anyhow…

If the enemy team is heavy CC – Cho Gath, Olaf, Trundle

Worst Choice -Udyr

Olaf and Trundle were already explained. Cho Gath’s silence can help
prevent the stun locking that will occur on an ally and Cho is likely
strong enough to survive one volley of stun locks if he’s the target.

If the enemy team is caster heavy – Cho gath

To be fair – this enemy set up doesn’t really require a specific
jungler to deal with. Getting some magic resistance is pretty much all
you need to shut up the mages. However, Cho Gath’s silence and feast HP
gains help him vs mages. The hp gain makes him a sponge and makes his
resistance even more valuable while his silence just shuts off their
spells.

If the team is melee heavy – Rammus, Olaf, Udyr, Nunu

Rammus is so obvious it’s not funny. Olaf builds naturally tanky and
deals damage anyways. He also packs a Randuin’s Omen as part of his
core build so good luck melee. Not a deal maker but his axe can be used
to deal massive damage to clustered up enemies and he can simply chain
the thing. Udyr has a built in sunfire cape and a slap that stuns
anyone he can get close to. He’s also just a beefy character that can
cause anyone he touches to explode. Nunu welcomes anyone to get close
to him – against a heavy melee team he might actually get his ultimate
off – more often he’ll be using it as a crippling slow though. Nunu
will also be debuffing and kiting the poor melee.

If the enemy team lacks CC – Udyr, Warwick, Nocturne

Nocturne – what every little CC they may have can be stopped with his
spellshield. Have fun eating the squishies of the team. Warwick likely
gains the ability to initiate against these teams or the ability to
take an opponent out of a fight without fearing CC. Udyr can simply
rampage as he likely won’t be kept at bay like he normally would.

If the enemy team revolves around one hero – Warwick, Nocturne

Does this really need explanation? They can pin down/reach the target
if they’re escaping, back of the pack or out of position.

Your team has a strong laning presence but the enemy picked a strong
ganker to deal with that? Pick a strong control/counter jungler –
Trundle, Nunu, Shaco

Cripple the enemy jungler and keep them down in order to preserve your
team’s laning dominance. Nunu forces the enemy jungler to back off if
they fight each other and he can steal things from right under him
while at the same time apply pressure to lanes. Shaco can outright hunt
down the enemy jungler and try to murder him. Trundle is a strong
invader but Trundle is also very quick to cover grounds and defend his
allies.

Or – screw it all and just pick Warwick.

I am not the end all voice of jungling. Also – sometimes it’s best to
just use a jungler you’re actually good at than one you think you
should be using.

2

Tuesday, May 17th 2011, 1:39pm

Nocturne may be a good jungler choice because when he hits 6 its hard to prevent his gank with a ward.\r\nNunu, in my opinion, is one of the best gankers, his slow last forever and he runs pretty fast.

3

Wednesday, May 18th 2011, 12:53am

Say they pick Master Yi. I'm assuming he isn't picked as a jungler often in high ELO, but if he is he tends to speed through the jungle...given he gets some luck with Alpha procs.

Not to mention his 1v1 strength should you attempt to counter his jungle 1v1 or vice versa.

Any tips?
'Riding the ELO LoLercoaster isn't as fun as you hope it would be.'

4

Wednesday, May 18th 2011, 4:10am

Tip to counter Yi? Any invading jungler does it very well. Yi needs levels and items to be effective and using a counter jungle like Nunu for example shuts him right down. By simply constantly going to his jungle and eating the creeps there slows his ganking hugely - also early game Yi stands no chance against a nunu due to his kiting and attackspeed slow. To shut down a Yi the best method is offensive counter jungling from the very start.

5

Friday, June 17th 2011, 5:49am

While Yi is based on RNG (random nubmer generator(generation?)), his Q can enfast his jungling a lot, but slow too.

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