(2.34 at level 18)
(9.72 at level 18)
(21.06 at level 18)
(1.8 at level 18)
(1.26 at level 18)
(1.08 at level 18)
(1.98 at level 18)
(1.8 at level 18)
(21.06 at level 18)
(1.8 at level 18)
(1.08 at level 18)
(2.7 at level 18)
(19.44 at level 18)
(1.08 at level 18)
(2.88 at level 18)
(0.72 at level 18)
(9.72 at level 18)
(1.08 at level 18)
(25.56 at level 18)
(2.7 at level 18)
(0.9 at level 18)
(3.06 at level 18)
(4.32 at level 18)
(5.04 at level 18)
(7.74 at level 18)
(75.06 at level 18)
(4.5 at level 18)
(6.84 at level 18)
(48.6 at level 18)
(6.66 at level 18)
(2.34 at level 18)
Exhaust: Reduces target's Magic Resist and Armor by 10
Ignite: Increases Ability Power and Attack Damage by 5 while on cooldown
Surge: Increases Attack Speed bonus to 40% and Ability Power gained by 10%
Ghost: Increases Movement Speed bonus to 35%
(+2.25/4.5/6.75/9 Attack Damage at champion level 18)
(4.5/9/13.5/18 Ability Power at champion level 18)
Revive: Grants a massive Movement Speed boost for a short duration upon reviving
Cleanse: Increases duration of disable reduction by 1 second
Heal: Increases Health restored by 10%
Smite: Grants 10 bonus gold on use
Garrison: Allied Garrisoned turrets deal 50% splash damage
(+27/54/81/108 Health at champion level 18)
(+2.7/5.4/8.1% Cooldown Reduction at champion level 18)
(50% reduced effect on the Crystal Scar).
Teleport: Reduces cast time by 1 second
Promote: Increases promoted minion's bonus defensive stats by 15%
Flash: Reduces cooldown by 15 seconds
Clarity: Increases Mana restored by 20%
Clairvoyance: Increases duration by 2 seconds
(+72/144/216 Mana at champion level 18)
or +4/7/10 Energy
(50% reduced effect on the Crystal Scar)

Summoners
Runes
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Masteries
1/1
0/3
3/4
0/2
0/4
4/4
0/1
0/4
0/1
1/1
3/3
0/1
0/3
4/4
0/3
4/4
1/1
0/1
0/3
0/3
0/2
0/4
0/3
0/2
0/1
0/3
0/1
0/1
0/3
0/3
0/3
0/3
0/1
1/1
0/3
3/3
0/1
1/4
3/3
0/1
0/4
0/3
1/1
0/2
0/4
0/1
0/3
0/3
0/1
Skill Order
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- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
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Q 




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W 




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E 





-
R 

Items
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Starting Items
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Core Items
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Endgame Items
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Summoners
flash ignite self explanatory
ignite for da extra deepz
Masteries
1/1
0/3
3/4
0/2
0/4
4/4
0/1
0/4
0/1
1/1
3/3
0/1
0/3
4/4
0/3
4/4
1/1
0/1
0/3
0/3
0/2
0/4
0/3
0/2
0/1
0/3
0/1
0/1
0/3
0/3
0/3
0/3
0/1
1/1
0/3
3/3
0/1
1/4
3/3
0/1
0/4
0/3
1/1
0/2
0/4
0/1
0/3
0/3
0/1
21/0/9 is standard ap carry statuz
Do 21/9/0 or 9/12/9 if you are vs some crazy burster/assassin sh1t like cassio/talon etc.
I dislike utility on ahri. gp10 ahri might be okay tho h4h4
Runes
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|
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red mpen for da deepz
yellow mana regen for da spammin !_! (ahri has mana issues). you can go hp/level if you want
ap/level is very very good on ahri because 90% of the games you will rush abyssal sceptor. else, go flat mr if you wish.
ap quints because ap works with ahri well lolz. don't need ms/mpen/mr, but all preference.
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-
3
b00ts 3 for mobility and sustain
3 doran rings for ap/mana regen/hp OR roa depending on what you feel like.
abyssal sceptor to get 40mpen + 10 = 50 mpen pewpew
can 100 > 0 anyone at this point even da AD carries. This is your strongest point cause you will find a drop in dps once you start lacking on items unless you are keeping up with godly farm and whatnot.
wota for sustain
rylais for utility/slow (kite bruisers). can rush rylais instead of abyssal if you please
dfg is stronk for da burst
rabadons op for the scalings/dmg
void staff if 2 much mr
zhonyas if they have karthus/imba ad
Skill Order
-
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
- 10
- 11
- 12
- 13
- 14
- 15
- 16
- 17
- 18
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Q 




-
W 




-
E 





-
R 

1. can opt for charm earlier in levels if invading/gank set up.
2. split between q/w depending on the lane. High level W for the killingz or high level Q for the farmingz
R>Q=W>E
^ in dat order
i.e. vs cassio/ryze i would go the skill build above because I know I can 60>0 cassio and outplay possibly. Don't need high level Q because you use 2 Qs anyways.
Same Author
Similar Champion
All the matchups ahri loses are based on skill minus Annie/Swain.
This is because they have single target stuns (meaning you can't dodge it) and they can instantly burst/sustain you down.
Some examples of people you could lose to if you aren't more skilled than the other player...
--
Very skilled cassio
Galio
Morgana
Twisted fate
Vlad
Vayne is the one AD carry that can kite you and severely mess up your skillshots because of how mobile she is. (She's more mobile than Ahri and invisibility negates Ahri's R damage). But that doesn't mean you can't instakill vayne if she is weak. Same goes both ways though!
Farm Farm. Use Q to last hit and harass if possible. Besides that, just focus on getting levels. Ahri scales off of levels extremely well. So you need to get those Q/W levels up high. Level up E early if you are getting a gank else, just go Q/W/Q/E.
Once you are 6, try to get the kill off on mid if you can before they base especially if you have been poking his hp pots down with your mana. Aim to use a charm from a blind spot or R into his face and charm him at pointblank.
As Ahri you have the ability to assassinate the squishies. Aim for the back line and use your R wisely. Remember you have 3 of them so spend them wisely. Teamfights don't end in the first 3 seconds. They can prolong for a while so make sure you can use your R sparingly and whenever your W is up in conjunction.
You want to E to catch someone or R>E followed with a W/Q. Then fall back and once your cds are up, R/W again and repeat once more with Q/E. All about cd management and understanding where to move. Don't move into them unless you are confident you won't get cc'd and focused down.



