(2.34 at level 18)
(9.72 at level 18)
(21.06 at level 18)
(1.8 at level 18)
(1.26 at level 18)
(1.08 at level 18)
(1.98 at level 18)
(1.8 at level 18)
(21.06 at level 18)
(1.8 at level 18)
(1.08 at level 18)
(2.7 at level 18)
(19.44 at level 18)
(1.08 at level 18)
(2.88 at level 18)
(0.72 at level 18)
(9.72 at level 18)
(1.08 at level 18)
(25.56 at level 18)
(2.7 at level 18)
(0.9 at level 18)
(3.06 at level 18)
(4.32 at level 18)
(5.04 at level 18)
(7.74 at level 18)
(75.06 at level 18)
(4.5 at level 18)
(6.84 at level 18)
(48.6 at level 18)
(6.66 at level 18)
(2.34 at level 18)
50 Fury Bonus: Damage increased to 90/135/180/225/270 (+). Heal percent increased to 10%, up to 150/225/300/375/450.
50 Fury Bonus: Instead, Renekton attacks three times, dealing physical damage (15/45/75/105/135 + 225/225/225/225/225% of his Attack Damage) and stuns his target for 1.5 seconds.
Dice: Renekton dashes, dealing 30/60/90/120/150 (+) physical damage.
Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+). Enemies hit have 15/17.5/20/22.5/25% reduced Armor for 4 seconds.
Exhaust: Reduces target's Magic Resist and Armor by 10
Ignite: Increases Ability Power and Attack Damage by 5 while on cooldown
Surge: Increases Attack Speed bonus to 40% and Ability Power gained by 10%
Ghost: Increases Movement Speed bonus to 35%
(+2.25/4.5/6.75/9 Attack Damage at champion level 18)
(4.5/9/13.5/18 Ability Power at champion level 18)
Revive: Grants a massive Movement Speed boost for a short duration upon reviving
Cleanse: Increases duration of disable reduction by 1 second
Heal: Increases Health restored by 10%
Smite: Grants 10 bonus gold on use
Garrison: Allied Garrisoned turrets deal 50% splash damage
(+27/54/81/108 Health at champion level 18)
(+2.7/5.4/8.1% Cooldown Reduction at champion level 18)
(50% reduced effect on the Crystal Scar).
Teleport: Reduces cast time by 1 second
Promote: Increases promoted minion's bonus defensive stats by 15%
Flash: Reduces cooldown by 15 seconds
Clarity: Increases Mana restored by 20%
Clairvoyance: Increases duration by 2 seconds
(+72/144/216 Mana at champion level 18)
or +4/7/10 Energy
(50% reduced effect on the Crystal Scar)

Summoners
Runes
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Masteries
1/1
3/3
0/4
0/2
4/4
0/4
0/1
4/4
1/1
0/1
2/3
0/1
2/3
0/4
3/3
0/4
1/1
0/1
0/3
3/3
2/2
0/4
3/3
1/2
0/1
0/3
0/1
0/1
0/3
0/3
0/3
0/3
0/1
0/1
0/3
0/3
0/1
0/4
0/3
0/1
0/4
0/3
0/1
0/2
0/4
0/1
0/3
0/3
0/1
Skill Order
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- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
- 9
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Items
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Starting Items
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Core Items
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Endgame Items
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Summoners
The reason why you should always use these 2 summoner abilitys.
Flash: It's very easy to kite Renekton so it's important to have an ability that can make you catch the enemy as soon as possible. Flash is also especially good on Renekton because he is the bruiser with the highest burst damage and a 100% sure stun so he is really good at engaging on the enemy AP Carry and getting her instant killed.
Ignite: Renekton is a early game lane stomper and Ignite is the strongest summoner spell for early game so it fits him very well.
Masteries
1/1
3/3
0/4
0/2
4/4
0/4
0/1
4/4
1/1
0/1
2/3
0/1
2/3
0/4
3/3
0/4
1/1
0/1
0/3
3/3
2/2
0/4
3/3
1/2
0/1
0/3
0/1
0/1
0/3
0/3
0/3
0/3
0/1
0/1
0/3
0/3
0/1
0/4
0/3
0/1
0/4
0/3
0/1
0/2
0/4
0/1
0/3
0/3
0/1
Summoner's Wrath
Brute Force
Alacrity
Weapon Expertise
Deadliness
Havoc
Vampirism
Sunder
Executioner
Hardliness
Tough skin
Vigor
Indomitable
Runes
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Marks:
Seals:
Glyphs:
Quintessence:
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4
Skill Order
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- 1
- 2
- 3
- 4
- 5
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- 15
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- 18
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E 




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R 


50 Fury Bonus: Damage increased to 90/135/180/225/270 (+). Heal percent increased to 10%, up to 150/225/300/375/450.
50 Fury Bonus: Instead, Renekton attacks three times, dealing physical damage (15/45/75/105/135 + 225/225/225/225/225% of his Attack Damage) and stuns his target for 1.5 seconds.
Dice: Renekton dashes, dealing 30/60/90/120/150 (+) physical damage.
Dice - 50 Fury Bonus: Damage increased to 45/90/135/180/225 (+). Enemies hit have 15/17.5/20/22.5/25% reduced Armor for 4 seconds.
Jax
You should easily dominate Jax in lane, but the problem comes once he gets to late game. If you don't dominate jax hard in lane he will have more presence in team fights. Against Jax you have to try and push the lane a lot so that you gain domination early + you can always stack your rage. You should also be able to dodge all of his stuns with your dash.
Irelia
Laning against Irelia is incredible hard, and you only have an advantage from lvl 2-4/5 so it's your job to get as much advantage as possible during those levels. If you don't get a significent advantage you will get stomped in the lane. A very strong tactic versus Irelia is to push slightly and making sure she can't base so that you can keep getting advantage of your early push.



