• DreadRevenant
    Look. I've seen too many threads that complain about how the tribunal is broken or how they were banned or how whatever system is put in place to keep crappy people in their place is bad.

    Why is it so hard to just be a good person? Just be polite. It's too easy to just not rage at people. Simply mind your own business, try your best, and nobody can find any fault with you. If you never say a negative word toward anyone and you simply play to have fun then you will probably never find yourself banned. I've been playing for two years and have never had any trouble in this game.

    Take IronStylus's philosophy, spread good cheer and merryment. Be a good person. Have fun. Relax. Stop being so angry/trolly/ragey. Just be cool.
    #1
    1 year, 3 months ago
  • Sr. Concept Artist
    Originally Posted by DreadRevenant
    Look. I've seen too many threads that complain about how the tribunal is broken or how they were banned or how whatever system is put in place to keep crappy people in their place is bad.

    Why is it so hard to just be a good person? Just be polite. It's too easy to just not rage at people. Simply mind your own business, try your best, and nobody can find any fault with you. If you never say a negative word toward anyone and you simply play to have fun then you will probably never find yourself banned. I've been playing for two years and have never had any trouble in this game.

    Take IronStylus's philosophy, spread good cheer and merryment. Be a good person. Have fun. Relax. Stop being so angry/trolly/ragey. Just be cool.
    I like you. You seem groovy =)
    #2
    1 year, 3 months ago
  • Sr. Concept Artist
    Originally Posted by DreadRevenant
    I want more IronStylus in my thread. :c He makes everything happier. He's like an aura of sunshine. That said, I still want him to answer my question about a hero based off him
    Howdy,

    Unfortunately, probably no me-based champion, and I'm ok with this. I get my grubby hands on them in some way or another through the process in either art, critique, skin development, whatevs. Also.. I've had the honor of having some extremely cool things afforded to me as of late, I'm very thankful to have the opportunity to be as involved as I am with Riot.

    That said, I'll gladly bring some sunshine to any thread that's talking about positivity in game interaction.

    Some people express the sentiment that "life isn't fair" and therefore, don't expect to be treated nicely. Or, "nice guys finish last". I actually have a fundamental dissagreement with these philosophies. Fairness may not be written into the fabric of the universe, however, we as participants in any social construct, have entered into an agreement, often unspoken, that is the social compact. Most people I believe live and act along the lines of the golden rule: Treat others as you would want them to treat you.

    That rule and it's consequences is written into religion, philosophy, children's books, etc. It also is the clearest expression of the basici psychological function of empathy. Empathy, and the projection of ones self into the circumstances and context of another's is vitally important for any society or group to function healthfully. Awareness, being keyed into what others are feeling, is important when we interact via any medium.

    You can codify this as respect, or rules of engagement, but a lot of positive behavioral interactions are predicated on empathy.

    My wife is a behavioral analyist who specializs in ABA:

    http://en.wikipedia.org/wiki/Applied_behavior_analysis

    I've been formulating some ideas, and so has she, that ABA might be able to be scaled up in order to address minimizing negative behavior when it comes to interactions over gaming. In a sense, what you're saying about ignoring negative behavior is part of this approach. You want to be able to produce positive reinforcement when someone is acting respectful. Positive behavior begets positive behavior. Eventually negative reactions decrease in frequency if the person seeking to illicit emotional responses or producing negative behavior is met with a stance that either ignores the undesired behavior or an attempt is made to apply a behaviorally modifying reinforcement.

    Negative behavior is often geared towards getting some sort of reinforcement, whether it be emotional, as is often the case in the internet, or physical, in the case of let's say a child having a burst when they aren't getting to play with a toy.

    I have still yet to really flesh out my theories, but it's something that I'd like to keep discussing and being involved with. I see no reason that our community and those who play the game cannot interact with each other on a positive level.

    Certainly circumstances may cause fits of anger, or something may legitimately crash in the game which causes inconvenience, or another player may in fact be causing problems. These are legitimate gripes. They produce emotions in us. However, emotions are not reality. Emotions are a biochemical and cognitive response to reality. They are a lens that sometimes distorts reality for us. If we choose to cognitively change that lens, we can effect how we perceive reality.

    Changing our cognitive behaviors through practice, through a commitment to living a less stressful and healthier mental life helps in the long run significantly. There will always be circumstances that warrant strong emotions. I struggle constantly with emotional responses that I feel that I would like to have less impact on me and others. It's something I practice at improving. I constantly remind myself of what I'm feeling, legitimize that it's ok to feel that way, recognize I'm distorting reality, identify that distortion, and then remind myself of what the non-emotionally tainted reality is.

    Emotional reality can indeed be influenced. It's something I think we all need to work on to become comfortable with ourselves and our interactions with others. In the long run, positive interactions based on long-term rewards are the best ones. Negative interactions which only produce satisfaction for a short burst don't provide lasting benefit.

    I hope we can continue to look at ourselves carefully and notice how we impact others, and how our own perceptions and feeling impact our experiences holistically.
    #3
    1 year, 3 months ago
  • Sr. Concept Artist
    Originally Posted by Kumatei
    Brah. That's deeeep.
    Duuuude. Thanks.
    #4
    1 year, 3 months ago
  • Senior User Researcher
    Originally Posted by Fumouffu
    This way lies Spock! Identify, accept and control emotion to overcome it controlling you. The vulcan way of life. All because uncontrolled Vulcan emotion was so dangerous.

    Several human lines of thought also advocate this. Soldiers learn discipline so they can clearly make decisions in battle and avoid the "distorted reality" being talked about. Completive games bring out the same feelings in some ways. The striving desire to beat your opponent is natural and something we seek out.

    Controlling your emotions though actually will make you better at LoL by improving your decision making process. Raging and right clicking harder won't.

    The people who are negative, in order to enjoy it. Well that's obvious what they are.
    I think you can be aware of your emotions and act accordingly without getting rid of emotion. As a philosophy, I'm not a big fan of getting rid of emotion. Emotion is a part of what makes humans good at quick decision making (but not 100% rational decision making).

    The real take-away should be an awareness of whether your actions are going to make someone else feel bad. If they would, why bother? You can be mad or frustrated, that's a normal thing! But people don't like being raged at. Probably not great to channel frustration into negativity. Do unto others and all that.
    #5
    1 year, 3 months ago
  • QA Analyst
    My favorite games of all time have always been with both teams try their hardest, but are also friendly and enjoy each others' success. Someone aced you? That sucks, but if you tried your best and they outplayed you, no reason to be mad at them. I love games where we start with banter, and keep it up. If I kill someone and they say something funny, like "I thought we were friends!" it's such a great time.

    Glad to see other people like positive attitudes! I think it makes the game a better place.
    #6
    1 year, 3 months ago
  • Sr. Concept Artist
    Originally Posted by davin
    I think you can be aware of your emotions and act accordingly without getting rid of emotion. As a philosophy, I'm not a big fan of getting rid of emotion. Emotion is a part of what makes humans good at quick decision making (but not 100% rational decision making).

    The real take-away should be an awareness of whether your actions are going to make someone else feel bad. If they would, why bother? You can be mad or frustrated, that's a normal thing! But people don't like being raged at. Probably not great to channel frustration into negativity. Do unto others and all that.
    I yield to the Ph.D!
    #7
    1 year, 3 months ago
  • Lead Content Designer
    Originally Posted by DreadRevenant
    Look. I've seen too many threads that complain about how the tribunal is broken or how they were banned or how whatever system is put in place to keep crappy people in their place is bad.

    Why is it so hard to just be a good person? Just be polite. It's too easy to just not rage at people. Simply mind your own business, try your best, and nobody can find any fault with you. If you never say a negative word toward anyone and you simply play to have fun then you will probably never find yourself banned. I've been playing for two years and have never had any trouble in this game.

    Take IronStylus's philosophy, spread good cheer and merryment. Be a good person. Have fun. Relax. Stop being so angry/trolly/ragey. Just be cool.
    I have numerous SEKRET SPY smurfs, and I have zero reports on any of them, despite some really, really awful performances on my part.
    #8
    1 year, 3 months ago