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summorsdelishus3v5, as always, on one side, or the other.
It has been MORE than 2 years now and you have yet to come up with anything to compensate the team with leavers.
Less trivial problems are assigned to high school programming courses than balancing out team rewards for this game, but you stand by idly doing nothing.
The only excuse you have at this point is laziness. Since any programmer, or person with a CS degree worth his salt could tell you that it involves merely adding gold over time for the entire team evenly distributed among the remaining players, what is your excuse?
How do you rationalize not being able to come up with such a trivial, yet effective solution?
Your servers for EUWest are notoriously bad, albeit somewhat better than GoAs, but that isn't necessarily something as trivial to solve.
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The bottom line is:
It's expensive to solve the problems with the servers.
It's cheap AND trivial to implement a solution to leavers that involves compensation of the team without them.
So, seriously, wtf are you doing? Why hasn't anything been proposed yet? I'm not only talking of leavers per se, but disconnects during games with reconnects occurring when the game is practically over.
Are you so lazy that you're not willing to implement something if the NA servers aren't suffering from the same problem?
There were enough leavers to justify you implementing an automatic banning system. SO WHY NOT IMPLEMENT SOMETHING THAT HAS BEEN IN RTS GAMES FOR OVER A DECADE ?#110 months, 1 week ago -
Technical Designer
First off, I'm going to say that if you get banned for the content of the post - that would be flatly wrong. However, no matter how emotional or passionate you feel about the situation, treating other players rudely or with open hostility is flat-out wrong.
As to your actual system - any system which attempts to "fairly" distribute or give a gold / other in-game advantages to compensate for a disconnected player will have ridiculously easy edge-cases to exploit -or- even worse, create horrible pressure scenarios where players having a bad game are pressured to leave games so that players can use 4v5 compensation to your advantage.
Even if the system is suboptimal - you can very easily see situations where one player has a bad game and is pressured to leave instead of fight in order for the team to exploit 4v5 compensation. That's openly toxic.
As to your arguments of 'Realistically, the carry wouldn't be able to farm without his support' - that's simply flat out untrue. If you've lost bottom lane early and give up the tower early - any gold redistribution system breaks down at that point, because the best play then is to have one person D/C and then farm at secondary interior tower.#210 months, 1 week ago -
Technical DesignerImplementing an insane level bot could potentially be worse - how many players would pressure another player to leave if they knew they could just default to the insane level bot when that player was gone?
Second: implement an "insane level" bot,that will take over command over the champion, and fullfil his role.
Third: The leader of the team (the person he did the Bans in start of the game) will buy the items for disconnected player.
It wouldn't matter if people who know it or not - once it was public knowledge that when one person leaves - an AI takes over - I think the core problem of pressuring people having a bad game to leave would still be paramount.
ELO compensation schemes are typically rife with abuse schemes - Imagine the sheer amount of anger over someone having a bad game if pressuring a person having a bad game to disconnect or leave would result in their own ELO not going down as much?ELO Compensation #310 months, 1 week ago -
Technical DesignerBullying and the ability to ignore bullying is one of those grey areas of psychology that I don't really have the experience to delve with you on. Sorry. :x It's one of those things where logic and reason tends to fly out the window a lot of the time.
Besides, even if there was this anger, it would be less than the actual anger fair innocent players get to be forced to play in 4v5 or 3v5 games. So what is more important : protecting the respectful players or the angry raging ones?
I do know that in general, I've found that depending on the rules - you can turn respectful people into angry vengeful ones - just by providing the rules the environments to foster that behavior. If people have something to gain by being wrathful - you basically incentivize poor behavior. It's a mixed message essentially - On the one hand, something to gain by acting negatively. On the other hand, a punishment that is deferred in time. You don't really curb negative behavior with a mixed message like that so much as cause people to basically become extremists in their behavior.
As to leavers themselves, if someone is a habitual leaver - we do have systems in place to censure those users for their behavior.#410 months, 1 week ago -
Technical DesignerIt's not really recently - I mean, we have a dedicated team to working on player behavior type things. Things like the Tribunal or Leaver Buster are products of their work, for example. The way people treat each other and a positive gameplay experience is something we take seriously.
Recently Riot hired a psychologist for exactly this sort of thing. Unfortunately changing a game takes more time than posting a rage thread. Enterprises have processes for this sort of thing, which slows down response times, and you don't see their failed attempts to solve an issue.
However, in-game compensation for leavers/DCs immediately is something that we've judged to create more problems than it ultimately solves. My deepest apologies if this isn't satisfying but it's the best answer I have for you on this. Sorry - I'm on the gameplay team and that's the best I can say.#510 months, 1 week ago -
Technical DesignerBecause that would incentivize you to try to force another player to leave first, unfortunately. :P
why do you punish people with a leave if they leave a 3 vs 5? #610 months, 1 week ago



