• NeeksNaman


    The tide of battle is turning, summoners. With ceaseless aggression, powered and protected by the lunar light, Diana, Scorn of the Moon, controls and chases her enemies through the battlefield, leaving them no sunlight for solace.

    Diana's high area of effect damage and defensive abilities make her an ideal jungler. Pale Cascade creates three orbiting spheres that detonate and deal damage to any enemy that comes close, while protecting her with a shield that absorbs any incoming damage. If all three orbs are detonated, the shield effect is refreshed, allowing her to absorb even more punishment. This destructive shield, combined with a cleaving attack from her passive, Moonsilver Blade, helps her deal out significant damage to multiple targets as she quickly tears through jungle camps.

    Drawing power from the moon, Diana's kit revolves around her use of Moonlight to prep her enemies for an incoming attack. The breakneck pace of Diana's gameplay and her relentless chasing potential are driven by the interplay between Crescent Strike and her ultimate ability, Lunar Rush. A unique curved skillshot, Crescent Strike unleashes lunar energy in an arc, damaging any enemies in its path and simultaneously afflicting them with Moonlight. Casting Lunar Rush to teleport to an enemy afflicted by Moonlight will reset the ability cooldown while consuming all active Moonlight debuffs. Judicious use of Moonlight combined with accurate casts of Crescent Strike gives Diana incredible mobility and sustained damage throughout a long fight. While using Lunar Rush only in combination with Moonlight will give Diana the highest damage output over time, you may make a judgment call and accept the longer cooldown to either directly rush a vulnerable target or double tap a Moonlight afflicted enemy for heavy burst damage.

    Diana's kit really comes together in a team fight. After initiating with Crescent Strike and Lunar Rush, she can follow up with Moonfall, drawing in and slowing all nearby enemies, holding them in range for Moonsilver Blade and Pale Cascade until Crescent Strike is ready again. The added durability of her shield helps her survive heavy damage, while the mobility of a Moonlight-enhanced ultimate helps her pursue and assassinate high-value targets. With the complex interplay of her abilities, Diana's got the potential to control the jungle while executing quick ganks and threatening enemies in team fights.



    Abilities:

    • Moonsilver Blade (Passive): Diana has increased Attack Speed. Every third strike cleaves nearby enemies for additional magic damage.
    • Crescent Strike: Diana swings her blade to unleash a bolt of lunar energy, afflicting enemies with Moonlight and dealing damage in an arc before exploding.
    • Pale Cascade: Diana creates three orbiting spheres that detonate on contact with enemies to deal damage in an area. She also gains a temporary shield that absorbs damage. This shield is refreshed if all three spheres detonate.
    • Moonfall: Diana draws in and slows all nearby enemies.
    • Lunar Rush (Ultimate): Diana teleports to an enemy and deals magic damage. Lunar Rush has no cooldown when used to teleport to a target afflicted with Moonlight.
    #1
    13 years, 4 months ago
  • Community Assistant
    Embrace the heresy!
    #2
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by Kenshin Akira
    How does the ultimate work in regards to casting? Is the arc always in a fixed position? Can you reverse the arc or broaden/narrow it to a certain point? How does it operate via smartcast?

    Just a bit confused on how her Lunar Rush works exactly.
    The Q, Crescent Strike, has a fixed arc to it in that the radius of the arc is constant. The farther away you target it, the more of an arc you're going to get.

    We made a special targeting indicator for it, to help convey what's going on. But since it will always end up on your cursor it's not difficult to smartcast it either.
    #3
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by Madkool
    Is she a mage jungler? I'm kind of confused..
    Fighter/Mage/Jungler!
    #4
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by Akkku
    Is her splash art infiltrating some type of Solari building? O_O
    If by infiltrating you mean tearing down.
    #5
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by Rhiljeryne
    Where is crescent strike's explosion radius centered on?
    Are the orb detonations delayed? If so by how much?
    Is Lunar Rush going to teleport you in front or behind the enemy?
    The explosion is centered on the end point of the arc, which can be any distance between you and the maximum range.

    They are delayed by 3/4 a of a second. (Subject to change, actually....)

    Lunar Rush teleports you in front if you are far away from the target, but if you are really close then you teleport to the far side.
    #6
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by lagNZ
    Well since she deals magic damage id say shes a mage assasin like Ahri so build items give survivability
    Both tanky and AP builds are successful--I build her AP myself.
    #7
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by Gadalar
    So how is a target afflicted by moonlight?
    Being struck by her Q, Crescent Strike, applies Moonlight for a few seconds.
    #8
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by Holoexe
    Isn't Crescent Strike Xin Zhao's ultimate?
    That would be "Crescent Sweep", not to be confused with "Crescent Slash" which is Akali's Q.
    #9
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by pedromaria
    Funny thing, she seems to work well in a dual lane with leona...
    You don't say?
    #10
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by Serenity Now
    w-e-q-r-r-r-r-r
    Fix'd:

    q-r-w-e-q-r-q-r-q-r*




    *Not the only possible skill order
    #11
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by AlphaXI
    Now the question is , Is Diana going to be a mana cost , energy , or fury champion just want to know , cause kennen works off of magic but uses energy an just want to know.
    Mana! It's a great resource for making balanced champions.
    #12
    9 months, 3 weeks ago
  • VP of Game Design
    Originally Posted by Metallize
    For our Emperor Zileas,

    Hail Zileas, Embrace the Heresy!

    Edit: omg... I love everything about her.. Her hair is so pretty, her armor looks awesome, and that weapon just kicks my ass of joy. Congratulations Riot, you have my heart.

    Edit2: Btw... She is already my wallpaper

    Edit3: Jungler... take my money please.
    lol
    #13
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by Emerin
    This looks amazing. Maybe I will finally enjoy jungling!

    Edit: Also nobody seems to understand how the Ulti refresh works. You have to put Moonlight on the target for the CD to refresh on the Ulti, and only Q applies Moonlight. Also, it says that casting her Ulti on a Moonlight target uses up all Moonlight effects, so you can only get one refresh per use of Q. The most you could hope to get is to Q -> wait for Q to come back up -> R -> Q -> R -> R if you wanted to use R the most close together, but that would put the CD on R, and that's assuming Moonlight has a duration longer than Qs CD.
    This.
    #14
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by phoenixffire
    My soul split, my intentions torn.

    Every light casts a shadow, and light can only shine it's brightest when surrounded by darkness.

    The cycle is the true embodiment of life. I shall embrace the faith, protect the heresy, and uphold both the moon and the sun.
    This is a very enlightened stance, very similar to Diana's own in the beginning...
    #15
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by Warlordsh
    OP!
    Reason:darius
    No Dariuses were harmed in the making of this champion.




    Several were sent instantaneously back to the fountain though.
    #16
    9 months, 3 weeks ago
  • Game Designer
    Originally Posted by MithanderLeso
    Well that escalated quickly.
    @Rioters
    Did Morello just give the design team a couple gallons of pure caffeine and remove their desk shackles/chains? It seems like you guys have been hella productive. <3 Keep up the amazing work.
    My hard work has earned me 15 minutes of no desk-shackles each day! Truly I am lucky.
    #17
    9 months, 3 weeks ago
  • Lead Content Designer
    Originally Posted by HonomonMan
    we need mages
    I just released one!
    #18
    9 months, 3 weeks ago